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Sale Strategy··8 min read

Steam's Sale Calendar by the Numbers: Which Months Actually Have the Most Discounts

264,868 recorded sale starts sorted by month. June, December, March and November hold half of all discounts; July and August are the dead zone; October is the sleeper month. A month-by-month waiting guide.

Quick take

Across 264,868 recorded Steam sales, four months — June, December, March and November — account for almost half of all discount starts. July and August are the quietest months on the whole calendar, and October is busier than most people expect. If you are waiting for a price, you are mostly waiting for one of those four months.

Article details

Author
Matt Vieten
Published
October 6, 2026
Read time
8 min

By Matt Vieten

In this article

  • June alone starts 14.2% of all sales; July starts 5.0%. The Summer Sale is the single biggest event.
  • June, December, March and November together hold 49% of discount starts.
  • October is the strongest non-seasonal month at 9.5%, ahead of September and February.

Everyone who buys on Steam knows the big sales exist. What I wanted to know was how lopsided the calendar actually is: how much of the year's discounting happens inside those two-week windows, and whether the months in between are worth waiting through or worth buying in. The tracker's history has a start date for every discount it has ever recorded, so the question is just a matter of counting.

What follows is every recorded sale start in the ATLGames price history, 264,868 of them across 8,479 Steam games, sorted by the calendar month it began in, with all years pooled. The data runs through early October 2026 and goes back to 2020 for the longest-tracked games, so each month has several years behind it.

Sale starts by month

MonthSale startsShareWhat drives it
January15,7666.0%Post-Winter-Sale lull; publisher weekends only
February16,4276.2%Lunar New Year sale, Steam Next Fest
March29,15211.0%Spring Sale
April14,6305.5%Quiet; occasional publisher sales
May15,3625.8%Themed fests; the run-up to summer
June37,49214.2%Summer Sale starts in the last week
July13,2865.0%The dead zone, the Summer Sale tail excepted
August14,2365.4%Still quiet; some publisher sales
September19,5797.4%Themed fests; the first autumn discounts
October25,1799.5%Scream Fest and Halloween, plus Next Fest
November28,89510.9%Autumn Sale, Black Friday week
December34,86413.2%Winter Sale from the third week

A flat calendar would put 8.3% of sales in each month. Instead the spread runs from 5.0% in July to 14.2% in June, a factor of nearly three between the quietest and busiest months. The four seasonal-sale months (June, December, March, November) hold 49.3% of all starts between them, which means the other eight months share the remaining half.

June is bigger than December

I had assumed the Winter Sale was the main event, partly because it lands in gift season and partly because that is the one people talk about. The numbers say otherwise: June starts about 2,600 more sales than December, and roughly 2.8 times as many as July. The Summer Sale starts in the last week of June, so some of its discounts spill into July's count and July still finishes last.

The cause is probably mundane. The Summer Sale is the event publishers plan around, and a lot of the themed sales and publisher weekends that fill the earlier weeks of June are positioned as its warm-up. December gets the Winter Sale and little else, because the Autumn Sale has just drained the pipeline a few weeks earlier.

October is the sleeper month

The surprise in the table is October at 9.5%, higher than any month without a seasonal sale and higher than February and September. The reason is a stack of smaller events: Steam Scream Fest and the wider Halloween sale window, a Next Fest, and a run of publisher sales timed before the holiday quarter. For horror and anything adjacent to it, October is effectively a fifth seasonal sale.

March is the other month that outperforms its reputation, because the Spring Sale is newer than the others and a lot of buyers still think of the calendar as three events. It is four, and March is nearly as busy as November.

The dead zone is July and August

Combined, July and August hold 10.4% of sale starts, less than June on its own. If a game you want did not go on sale in the Summer Sale, the data says the next realistic shot is late September or October, and the next high-probability shot is the Autumn Sale in late November. That is a three-to-five month wait, and it is the longest predictable wait on the calendar.

The practical consequence runs against instinct. A decent discount in mid-July on a game you actually want to play is worth more than the same discount in mid-June, because the June buyer can wait a few days for the seasonal sale and the July buyer is looking at the autumn.

How this interacts with the six-week rhythm

In the companion article I found that the median game goes on sale every 41 days. The monthly distribution explains where that number comes from: a game that takes part in all four seasonal sales plus one or two themed events lands at roughly six weeks between discounts without anyone planning it that way. It also explains the exceptions. A game whose publisher only ever joins the seasonal sales will show a cadence closer to 90 days, and its game page on ATLGames will say so.

A waiting guide by month

If it is currently one of these months and the game you want is not at a good price, this is the next window the data points to.

If it isNext high-probability windowTypical wait
January or FebruarySpring Sale (mid-March)4 to 8 weeks
April or MaySummer Sale (late June)4 to 10 weeks
July or AugustOctober events, then the Autumn Sale (late November)8 to 16 weeks
SeptemberOctober events2 to 6 weeks
OctoberAutumn Sale (late November)4 to 7 weeks
Early DecemberWinter Sale (third week of December)1 to 3 weeks

Two caveats. First, this counts how many sales start in a month, not how deep they are; a seasonal sale is where many games hit their floor, but the floor itself is a property of the game, and the article on the quality premium covers why. Second, "high probability" is about the market, not a specific title. The cadence figure on each game page is the better guide for a game you are actively watching.


Method: the start date of every contiguous discount period recorded for Steam US across 8,479 tracked games, counted by calendar month with all years pooled. For the current seasonal sale dates and the rest of the 2026 schedule, see When to Wait, When to Buy: The 2026 Steam Sale Calendar. Live prices are on the deals page.

MV

About the author

Matt Vieten

Matt has been buying PC games on Steam since 2007 and has tracked seasonal sale patterns, bundle math, and price history obsessively for the last decade. He built ATLGames.io to put the same buying framework he uses personally in front of other budget-conscious players. Articles here reflect his own analysis of the data the site collects from IsThereAnyDeal and Steam, not paid editorial.